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It's real-time for a start, and you don't make great jumps in technology and history during gameplay here, rather between missions.
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But we will go as far as to say that, judging by this ultimately unsatisfying add-on to an already ageing game, receding hairlines or no receding hairlines, Sid Meier it ain't.Īdmittedly, Empire Earth never set out to be Civilization. Now, owing to a fundamental aversion to bum-jousting with convicted armed robbers in prison toilets, we're not going to provoke this land's stringent libel laws by accusing the developer of Empire Earth II: The Art Of Supremacy of being a slavering loon. When You think about it, the notion of a PC strategy game that spans the swathe of history from Ancient Egypt to the 21st century is the dream of either a deluded slavering lunatic, or a balding US games genius called Sid Meier.
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